Pearl Switchback
How to play
Use two launchers and a reversible ramp to route pearls to four docks. A top triple delivers only if its color matches that dock’s recipient. After each delivery all recipient labels drift one dock right while pearl stacks stay put. Plan partially filled stacks for where recipients will move. Fill all four orders before 18 pearls or a six-pearl overflow.
Tap controls, or Tab then Enter/Space. R restarts. Every action is turn-based; take time to plan.
About this study
Explicit ramp routing and stacked gravity abstraction, not continuous physics.
Source inspiration: Atlantis: Pearls of the Deep